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Re: Last points
On Sat, Jan 08, 2000 at 03:11:51PM -0500, Joyce Poon wrote:
>
> As for the distance (this was something that I wanted to talk to you about
> too), I think it is indeed possible to get a sense of the distance of the
> enemy using A/D converter after a few stages of filter/amplification.
> There is no need to use sonar or radio to accomplish this task. Again, I
Yes, the Subject: heading of the message was a slip that betrayed what
I had been thinking about only minutes before.
> structural details. To increase the sensitivity of the touch sensors
> (which will be microswitches), we can hook each switch to a lever arm and
There is no need to make them particularly sensitive. I don't
expect you should have any problem with a simple mechanical switch. :)
Remember the comp has feedback on wheel speed, so if we hit an
obstacle too softly to trigger a touch sensor, the comp will still
manager to figure-it-out and will apply more power to the motors until
some touch sensors do go off (or, alternatively, decide that there is
a sensor malfunction of some sort).
_RESOLUTION_ is the most important thing. Ie. There should be a large
number of touch sensors so we can determine the angle at which we
strike an obstacle accuratlely.
RESOLUTION
not
SENSITIVITY
> We might want the latter setup for our robot. We haven't thought
> much about the bumper before. Having the more sensitive touch sensors
> will affect the structure of our robot. Any thoughts on the bumper
> structure?
I don't believe there is any particular challenge in building this
part of the robot. I leave it confidentally in Cindy's capable hands. :-)
> Lastly, I just wanted to know what will be happening since there are no
> TAs. Malone hasn't said anything yet, right?
AFAIK, no.
--
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